Still really liking the art style and humor of the series. Willoughby would fit in great in Hotline Miami.
Pikachu has fainted!
Use next pokemon?
Hilariously immature and ridiculous. Love it.
I can't wait to see what those kids do for high school and college drama classes.
OK typing game...
...the only problems I can see with it are the slow pace (no adjustable difficulty) the player will feel when it's just four-letter words over and over, the lack of boss battles in the areas, and that enemies with three-letter words are unable to be attacked.
The typing game feel was nice, though, and there aren't too many of these. Hope this helps!
What they said
First off, I really do like this game. It's got a great-looking battle-screen, and the setting is nice, too. It gives you that "Ha ha, man, this is cool" feeling as your troops shot the zombies. Not only that, but the graphics are very, very good!
The problem is, the whole experience was kind of soured when certain issues came up: 1-Pretty much what Drakenian said before me, the pistol & rifle troop and machine gun vehicle accuracy's a little low considering they are military personnel. I'm not asking for it to become a cakewalk, but even when the distance between the soldiers and the zombies became dangerously close, the accuracy stayed in the 20-25 range.
2-Even when the troops killed zombies, I noticed that there's no prioritization of the targets. Basically, I watched as the zombies came running, while the soldiers shot and killed zombies... that were farthest from them. It would be really great if you could put in something to have them target the zombies closest to them first.
Of course, I can't forget that this game was made over a year ago, so any of these could already be done in a possible sequel or something. Overall, though, it was pretty fun!
...And I thought the FIRST one was cool...
This one made it even better! Cool turrets, interesting enemies, challenges, and a land level! That's a pretty good load of new content for half a sequel (1 - 1.5)! :D
And that end boss... hardcore, man, hardcore. It seems like that boss doesn't have any weak points, only strong points (damage reduction). I would've been toast if it hadn't been for my 2 handy-dandy time guns to keep him at bay!
Some of the things I'm noticing:
1 - People stuck on the later missions b/c of those shield guys or whatnot that block off the main body of the ship (2 words: remote missile *wink*)
2 - Complaining about the $5 for extra content (Pretty much what the Author's Responses say in the previous reviews - There's a lot of unseen work that people put into these high-quality games/flashes that we see online; take the Xombie series as an example. Something very nice, but limited by what time the author can afford to put into it, hence the little donations. Keep in mind that all of us players still got a heck of a lot for free in this game.)
So, what I'm saying here is: good game, man.
The title's making me think of Nicholas Cage's bees quote, but I do like the sort of muscle connections you've got throughout the whole thing. Seems like a pretty freaky surreal scene.
That was the reference, congrats on getting it.
I'm glad you like. <3
IThe lighting from the bulbs and crystals are really the highlight of this. Good work!
Haha thanks. funny how small things can make or break a picture :)
The proportions are a bit odd, but it fits this stylized version of Johnny Bravo (judging by the tags) or could just be an art style thing. The shading on the clothes looks nice.
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